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Canon Announcements from San Francisco FCPUG SuperMeet

Posted on February 6, 2010 by Doug Luberts

Tonight was the annual San Francisco FCPUG SuperMeet at the Mission Bay Conference Center.  Amidst the usual assortments of technical demos, vendor presentations and creator show ‘n tells, Canon made some new announcements of both hardware and software.

First up was a demo of a soon-to-be-released Final Cut Pro Plugin for managing DSLR footage shot with the EOS 5D Mk II or 7D (presumably with the 1D Mark IV as well) that was pretty damn spiffy.

The plugin opens up a log and transfer window that allows capture off of SD media via a card reader, directly into Final Cut Pro.  The kicker here is that it preserves all of the camera metadata, including lens info, and backs up the original media to a disk image (.dmg) file on your PC. This adds a lot of flexibility to the 5D/7D workflow and creates an option for doing an offline review of your materials and a selects-only ingest.

The FCP plugin will be available for download from the Canon site, soon.

Canon also introduced a new codec earlier in the week.  It’s a 50mb MPEG2 codec that uses 4:2:2 color sampling and long-GOP (15 frame) compression. Aside from wondering if, in these days of H.264 and emerging standards for AVC-Intra, there is really a future for MPEG2, it was kind of disappointing to hear that this new codec is only going to be available for their new video camera model, and is not planned as a part of their DSLR strategy. Canon also showed clips of product managers from all of the top non-linear editing companies indicating their plans to support the new codec.

An unlabeled, non-functional, prototype of the new camera was on display in the vendor area, and the Canon rep had no ETA on when the camera would be ready or what features it may have.  This was reinforced by an almost Apple-like disclaimer about not making any statements with regard to future product offerings.

Hey, guys?  Could you vague that up a little?  That was the biggest non-announcement I’ve ever heard. “We have a great new codec with no name that will be implemented on a new, also unnamed, camera, for which we do not have a feature list, specs, or a release date … Oh, and even if we did we wouldn’t tell you anyway.”

It was just a bit absurd, but I’ll take the FCP plugin.  It should be worth it’s weight in drive-space-saving gold.

Congrats to event Producers Michael Horton, Daniel Berubi, and company for another great event … I’m already looking forward to the NAB Supermeet in April.

DVD Review: The Nikon School Presents: A Hands-on Guide to Creative Lighting

Posted on February 2, 2010 by Doug Luberts

After a decision earlier this year to invest in some portable studio lighting, I decided to give the Nikon Creative Lighting System (CLS) a try … Lots of reasons for this, including being a long-time Nikon shooter. The CLS is compact, not overly expensive, and extremely smart. Much smarter, in fact, than the average photographer, (and that includes me.)

A while back I picked up Joe McNally’s book, The Hot Shoe Diaries: Big Light from Small Flashes, and was sold on the power and flexibility of the Nikon CLS, as well as its portability … Not to mention the price, which is pretty damn reasonable for being Nikon gear.



Now, McNally’s book gives you a lot of great information (it’s a must-have if you’re serious about moving into photographic lighting from the existing light world) and practical setups, but it’s not really a manual for using the Nikon system components themselves … Neither are the Nikon System Manuals for that matter (I’m convinced the Nikon Manuals are written by the same guys who have been writing Japanese stereo instructions since the 1960s … Not Engrish, but not very readable either.)

I think I tweeted something about CLS being slightly less difficult to master than, say, quantum mechanics.  After some reflection, not really. It was the manuals that were obtuse.

The Nikon School has enlisted both Joe McNally and Bob Krist, another venerable photog, and put together the Nikon School presents A Hands-on Guide to Creative Lighting. An amazingly comprehensive DVD that covers all the basics of lighting, strobe lighting, working with Nikon CLS Speedlights, and a whole lot of advanced techniques.  It focuses mostly on the newer SB-900 and SB-600 models, but provides reference for SB-800 users as well.

Coming from an academic background in theatrical lighting, as well as photography, this DVD brought me up to speed quickly, and planted a lot of ideas for how to translate key lighting techniques from the hot light world into the realm of flash photography.  McNally demonstrates some amazing techniques using simple changes in white balance and color filters to produce, dramatic, mind-blowing results using Nikon speedlights.

For a beginner, this DVD, repeated viewings, and working along with some of the techniques used in the DVD will make mastering flash photography much easier, and your results more professional looking, in short order.

Subjects covered range from dance photography to portraiture and weddings. It’s pretty comprehensive.

Now make no mistake, this is not an unbiased presentation … Joe and Bob are both Nikon-sponsored photographers who teach for (among other people) the Nikon School, and this is a Nikon School production.  They have drunk the Kool-Aid, and shamelessly selling you a cup, but that’s okay.  You’ll have a glass in hand before long … The Nikon CLS is a great lighting system, and, if you’re a Nikon shooter, your work will benefit from it.

Nikon School presents A Hands-on Guide to Creative Lighting is available for about $25 on Amazon, and will save you at least that much (and probably a lot more) on lost opportunities for lighting your photos.



Alcatraz for Christmas

Posted on December 27, 2009 by Doug Luberts

One of the great things about being relatively new to the San Francisco Bay Area (3 years, 3 months, and counting …) is that I can be a tourist in my home area and venture out on any number of photo adventures all within a 2-hour drive from my apartment.

I’ve been wanting to visit Alcatraz since I first moved up here … It is part of my work landscape every day, and seemed like the perfect subject for a photographer obsessed with architectural details and crumbling ruins … but I just never got around to doing it for no good reason other than just not heading over there.  So this winter break I booked a passage on an Alcatraz Cruises boat for the day after Christmas, and was on my way …

The sun broke through long enough to get this shot of the ruined warden's house and light house.

It was a gray, cold, morning with a promise of rain in forecast, as we took off for Alcatraz Island, and those seemed like outstanding conditions to shoot such an ominous subject.  As luck would have it, the sun came out for just a bit, and I was able to get some stunning color shots.  The entire island is a symphony of color and texture, and I would easily go back there on another day just to shoot the exteriors in bright sunlight.

Landing at the Island

There's only one official way on, or off, the island.

I’ll save all the official history stuff for your Googling pleasure, but there are a lot of stories on this island, spanning from the creation of Fort Alcatraz as part of the San Francisco Bay fortifications during the Civil War, through the island’s years as the most infamous jail in the Federal Prison System, to the occupation by Native Americans in the 1960′s.

Walking around the island, you can tell where the Civil War structures end and the modern construction begins.  The older construction being of the same type of brick-and-mortar construction you’ll see over at Fort Point by the Bridge and other local structures from that era.

A passage in the welcome center at Alcatraz

Some of the structural underpinnings of Fort Alcatraz

I could spend days shooting the details of the broken brick and moss-covered hallways, but found myself wishing for an opportunity to shoot the space without other tourists, or the modern signage and barriers that bring the ancient buildings into the modern day.  Since that wasn’t to be, I settled on the idea of incorporating the human element into the photographs to give scale and context to the physical structures.

The Welcome Center at Alcatraz Island

Each docent at the Welcome Center has their own perspective and favorite stories about the island.

One of the highlights of the island is an audio guided tour of the Cellhouse that is provided free-of-charge to visitors.  It includes audio commentaries from former employees, prisoners, and children of prison employees who grew up on the island.  Apparently Alcatraz was a great place to grow up … As long as you weren’t doing it “on the inside.”

A row in the Alcatraz main cell block called "Broadway"

Visitors dwarfed by the enormity of the cell block

A special part of the facility is known as “D Block”.  If Alcatraz was a prison built to house the worst of the worst, D Block was where they sent the prisoners who couldn’t live peaceably within the general population.  Felons like Robert “The Birdman” Stroud, “Machine Gun” Kelly, and Al Capone all did time on D Block.

Only the worst offenders spent time in D Block.

This part of the facility faces San Francisco, and it is said that prisoners could here the sounds of laughter and music coming from the yacht club across the bay … So close to all the freedoms they had lost, this reminder must have been no small source of anguish for those interred here.

D Block is also home to solitary confinement cells

There are a number of preservation and restoration efforts underway on the island … about half of which is not open to the public at the present time (which, quite naturally are parts of the island I’d most life to photograph. :) ) This is a very unique place with a long, and at times very dark, but uniquely American, history.

These are just a few of the shots from this trip, if you’d like to see more, check out the Alcatraz set on my Flickr page, as more will be added to the collection over time.

All of these photos were shot with a Nikon D90 using  28mm AF-S, 50mm f1.8 AF-D, or 24-120mm f3.5-5.6 AF-D Nikon Lenses. Most exteriors were shot at ISO 200-500, while some of the interiors were shot between 1600-3200 ISO.  The photos were shot in camera raw and processed using Adobe Lightroom 2.

The rust, rot, moss and mold in this place is a textural dream ...

Product Photography on the Cheap

Posted on May 30, 2009 by Doug Luberts

With the addition of my almost-beloved Nikon D90 (okay, it’s not perfect, but … damn!), it’s time to part with my never-really-loved-it-too-much-until-camera-raw-became-friendly Nikon D70. It’s a wonderful camera. Look at some of the recent photos I’ve taken with it and you can see it does a great job, at 2005 megapixel rates (okay, cameras, like motorcycles, have become a metaphor for penis size for some [not me of course, but some people ]… I never thought I’d get caught up in megapixel envy until I saw some results from the D700. 2k good, 5k better.) It’s a great camera, but for someone else with a bit less than professional quality expectations for their work.

So what to do?

Well, eBay, of course!

Here’s a tip, for those of you who want to stay on the cutting-edge of imaging and video technology … Sell your stuff every 2 years. You’ll still have to pony-up some funds to stay on top of the game, but by not waiting for the bottom to drop out of the value on your current/old stuff, you can get peak trade-in value. Using eBay, that can take quite a bite out of upgrade costs.  I find this particularly true of computer hardware … I sell my MacBooks about every two years, and upgrade.  Not only do I get great return on the old model, but I can usually put those funds towards current models without a lot of additional out-of-pocket.  I’m never totally state-of-the-art, but I’m close enough to stay competitive, which is what the game is all about.

There, that’s my secret. Everyone who reads this and cashes in on my my knowledge please send me five bucks.  At the rate people read this blog, I will have at least $100 bucks within a year. :)

So … Anyway … One of the key things I’ve found out over the years about selling on eBay is that photos matter. Big time. Your photos look like crap, and, while your stuff might sell, you won’t get top dollar.

Right now I’m on the trading-up stage of building my equipment catalog … I don’t have much in the way of lighting equipment, but there’s still a lot I can do to make my eBay product look good.

I went to Home Depot a while back and purchased a bunch of clamp lights and shop lights, along with a bunch of daylight-balanced compact florescent bulbs. For my el-cheapo product setup, I threw these on a couple of Manfrotto stands that I had sitting around (you can’t have enough of these around the house, they come in handy for everything from photo lighting setups to impromptu coat racks, and only cost about $25 bucks a piece.) A quick trip over to the photo supply store, and I had a roll of seamless backdrop paper. At about $35, this was the most expensive part of this setup, but I’ll get a lot of use out of the roll.

Plug it all together with a $9.99 tray table from Bed, Bath & Beyond, and you’ve got something that looks like this:

My Ghetto Product Photography Setup

My Ghetto Product Photography Setup

Oh, I probably forgot to mention the $5.00 Grey card that I bought … Even if your camera, like my D90, has great auto white-balance, buy one and use it.  Your stuffs will be muchly more betterer (thank you, Ansel Adams … while I know you’re rolling in your grave after that statement, digital cameras have turned your lifetime of work in developing the zone system into a bullet point.  Sorry, dude.)

The two, 100w, compact florescents do a decent job of providing some, more-or-less, flat side lighting.  Throw in the built-in speedlight on the camera, and you’ve got about all that you will need (although I did have to shoot at an ISO of about 500 to work with decent shutter speeds.)  Here’s the result:

Magazine quality, no.  Will it look good to an eBay customer? I think so.

Magazine quality, no. Will it look good to an eBay customer? I think so.

The results aren’t bad … Not as flat as I’d like, and I should have straightened my backdrop a bit, but it will get the job done on eBay.  And by that, I mean my ad will probably get more attention from someone looking for used equipment than one from somebody who put a poorly-lit, existing light, shot in his ad.  Of course, I’ll ad close-ups of the camera and a bunch of alternate angles as well … This also helps you sell your product.

Total cost for for this? Probably about $75 bucks, but considering it’s all stuff that I’ll be reusing, and will probably result in uping my sale price for the equipment, I’d still say it meets my criteria for doing this on the cheap.

BTW, all this stuff will be on eBay tomorrow, and I’ll post the URL to the auctions.  This D70 is in cherry shape, and I think I’ve only used it on about 10 occasions.  Drop me an e if you’re interested.

P.S.: We’ll re-visit this topic, and may others, when I can get my order in for some Alien Bees studio lighting. And that, will be awesome!

Creating VFX for The Guild Season 2 Finale (Redux)

Posted on May 23, 2009 by Doug Luberts

The DVD of Season 2 of “The Guild” was released this week exclusively on Amazon.com.  Amazon is also offering the Season 1 DVD as well.  As a bonus, when you buy either of “The Guild” DVDs, you get digital copies in both standard and Hi-Def in your Amazon Video-on-Demand Library, so you can watch them from your Roku box, or Computer. It’s a great deal.  Mean while, I thought I’d use the occasion to update this blog entry from last February, which talks about the creation of the final sequence in episode 12, “Fight”.

Right now is an exciting time to be involved with web video.  The new media space is changing on an almost daily basis providing creators with new, and higher quality, venues for telling their stories.  Producers are stepping up with increased production values and more polished offerings … It’s a great time for innovative story telling, and one of those innovative stories being told right now is Felicia Day‘s hit webisodic comedy, “The Guild”.

I’ve been a fan of “The Guild”, since Season 1.  So much so that when I heard Felicia was working on Season 2, and looking for folks to help in various ways, I fired off an email to her and raised my hand.  That started a dialog ultimately resulting in the final sequence of the Season 2 finale of “The Guild”.

It was a tremendous experience to be a part of the show, and I thought I’d write a bit about the process we went through, and some of the things we did along the way.  Not so much for VFX/techie types, but for folks out there who may be thinking about incorporating VFX into their own web content, or are just generally interested in how a VFX artist will take an idea and work with a director to incorporate it into a finished effects sequence.

Some time before Thanksgiving, Felicia emailed to say she’d written an effects sequence into the final episode of season 2, and was wondering if I was still interested in helping out.

Hell yeah, I was!

Naturally, like any web producer on a budget, Felicia was concerned about being able to achieve her vision for the episode while staying within a very tight budget.  In the end, I think we managed to realize both goals due in large part to having a great crew with a really clear, consistent, idea of the kind of effect we were going for.

Felicia described the scene: “Basically I am standing and looking at something traumatic and then, akin to WOW, my “ghost” leaves my body and starts running away.  Ending shot is close on my “ghost face” running.”

Shortest VFX concept development discussion ever!

I think just about everyone on “The Guild” crew is into WoW on some level … Some of us on a deep, ongoing, and quite possibly pathological, level.  Whatever the association, or level of obsession with the game, when Felicia threw down with that concept everybody knew exactly what she was talking about and what we were trying to achieve.  This is a big break, as these kinds of conversations can sometimes take weeks, or even months on larger productions, and involve extensive, and costly, pre-visualization work.  We were already way ahead of ourselves.

Felicia Day running down the "stairs" on the green screen stage

Felicia Day running down the "stairs" on the green screen stage

The discussion went on to things about just how far into the WoW paradigm we wanted to take this.  I went into WoW, got my main killed, and spent some time breaking down all of the elements in terms of look (Having  spent more hours with a dead character in Warcraft than I’d probably own up to, the bulk of my research was already done … Who said playing WoW was unproductive? At this point I think it might even qualify as a tax deduction.)

There is a lot going on when a character dies in World of Warcraft.  The world goes monochrome, the character is lit independently of the scene with a kind of Bela Lugosi vampire light from below.  They become semi-transparent.  There is smoke emanating from the character’s “ghost”, and, if you’re outside, there is this huge glowing vortex overhead that creates membranes that flow over the sky down to the horizons.  Lighting sources are kind of blown out, and everything is a bit grainy.

I shared my notes with the rest of the production team, and that generated enough feedback to really give me a clear idea of the scope of the effort and the look we were going for, as well as a basic approach to how the sequence should be shot.  We were going to go for kind of a hybrid-look, and not looking to match the Warcraft paradigm in every detail.  Codex wasn’t really dead (which would make a potential Season 3 difficult, though not impossible), but having an out-of-body experience, so the idea was we would put her “ghost” in the Warcraft look, but keep the world around her looking normal.

Codex running down the stairs in the final composited shot.

Codex running down the stairs in the final composited shot.

Okay, so we had a concept, so how do we do that, get what we’re looking for, and not spend a whole lotta’ money to do it?

In order to keep costs down, and keep the scope of the VFX work manageable, I suggested we go with an almost all 2D approach using an available green screen stage to shoot Felicia/Codex.  To save time, and eliminate the need to do a lot of tracking/matchoving, we’d work with a locked-off camera, shooting the background plates first, and then use a real-time software chroma keyer on set so that director Sean Becker could line up shots/camera angles on the green screen stage to match the backgrounds.

As far as the green screen shoot itself, the show was lucky enough to have a very experienced Director of Photography, John Schmidt, and Gaffer, Jared Hoy, with professional experience in doing green screen shots (Both of these dudes do lighting for Network TV and other shows and really know their stuff.)  They knew exactly what to do, and more importantly, what NOT to do when lighting a green screen shoot (Some DPs tend to over light the green/blue screen, producing a lot of color spill wrapping around the actor’s face which is a big time-waster to deal with.  Not the case here.)

Just as an aside, one of the things that added so much to this effort, and to the production of “The Guild” in general, is that Felicia Day has managed to pull together an extremely talented crew of working industry professionals, most of whom, like myself, started out as fans of the show.  I believe that combination of professional expertise, plus personal involvement/vested interest in the show, plays a large role in what has made “The Guild” so successful.

So while Sean, John and Jared went off to do some tests (and finish shooting the rest of the season), I started playing around with some images trying to come up with a look for the sequence.

The key things to creating a Warcraft-like ghost look would be desaturating the green screen images of Codex, rendering her monochrome, and making her somewhat translucent, layering that image with a wave of smoke that would emanate from her body.  I used Apple’s Shake for 98% of the compositing, painting, and rotoscoping work, while relying on Apple’s Motion for the smoke particle simulations.

The look was coming along, but I didn’t feel that the ghost was really standing out against a colored background image, so I decided to diverge from the WoW look a bit, and created a simple halo, or aura, around codex.  This was done by using the matte of Codex’s image coming out of the green screen extraction to mask a simple white color card.  I scaled that up a bit larger than Codex, creating a white outline around her, and then keyframe animated the brightness value of the aura to make it “breath”.  The result was a pulsating white halo that helped pull separate Codex from the background and add to the supernatural look.

I felt the Aura around Codex helped pull her out of the "reality" of the scene.

I felt the Aura around Codex helped pull her out of the "reality" of the scene.

Next smoke was composited behind, and in front of, Codex.  The result created somewhat of a volumetric lighting look that, while relatively easy to achieve, really carried a clear impression of the game look that we were shooting for.

The weekend before Christmas, Director/Editor Sean Becker sent me a hard drive with all of the background and green screen shots, as well as a Final Cut Pro project with his mock-ups (temp comps) of the shots in a cut sequence to serve as my visual and timing reference.

Sean and I would be getting together for lunch the following Monday to discuss the sequence and hammer-out any remaining details before I got to work on things.  Getting the footage ahead of this gave me a chance to put additional questions together and analyze the footage for any potential issues (of which there were none.)  In preparation for this, I took the first shot of the Codex ghost emerging from her body and put together a temp comp using the look that I’d been developing.  This would give Sean and I a chance to see just how close, or not, we were to having the look nailed down.  As it turned out, we were pretty close.  Sean loved the look.

Felicia Day as Codex flees from the party, leaving her body behind, in the Season 2 Finale of "The Guild".

Felicia Day as Codex flees from the party, leaving her body behind, in the Season 2 Finale of "The Guild".

While all of the review work and discussion done over the following few weeks took place in emails and on the phone, I can’t stress how important this meeting was in terms of setting the overall working relationship for the project.  While we all tend to live by emails, tweets, and other forms of electronic communication these days, nothing can take the place on one-on-one time when establishing a creative partnership, and you really get a much better idea of how someone communicates.

The business part of the discussion was actually quite brief.  Sean liked the look, and wanted to move forward with it.  I had all the info and materials that were needed at that point, so it was time to get to work for real.

I can’t say that the work itself was either complex or difficult … It wasn’t.  Although the finished sequence contained a little bit of every kind of 2D magic … Roto and paint work, wire/rig removal, green screen extraction and compositing, it was all pretty easy stuff as compositing projects go … A big part of that owing to good pre-production planning.  But to clarify, when I say easy I mean that while it was quite time-intensive, probably over a hundred hours or so, the fact that the plates and gs materials were shot so well made it that much easier to put the elements together.  Also the Director/Editor provided me with such great reference materials and access when there were questions, and that made the whole process come off without any major glitches.

Along the way, a couple of “what if”/experimental shots resulted in a “Hey, would you mind rendering me a final of that, I think I can use it …” from Sean Becker, so what started out as a 5-6 shot sequence wound up being more like a 10-shot sequence, which is pretty much par for the course.

I wound up delivering the final shots, on schedule, just as Sean was cutting the episode together.

It was a great experience, and even better yet, an opportunity to work with an up-and-coming crew on a show that folks are going to be talking about for years to come.

So if you’re producing a show for the web, or some other low-budget venue, and you’d like to add some vfx into your story, don’t be afraid to try.  Find an artist who understands both your strengths and limitations, and can work with you to get your vision on the screen.  Don’t be afraid to solicit some help from someone who works in the field, even if it’s a low/no pay gig.  Odds are, if they have the time, and are into what you’re trying to do, they’ll probably help you out.  Feature film VFX today tends to be done in large scale environments where each artist plays a small, highly-compartmentalized, role in the overall project.  The opportunity to take on a small project and handle all aspects of the effects work, in a way that it becomes personal, is something a lot of folks will jump at.

Felicia Day, Kim Evey, and all the folks at “The Guild” keep pushing the limits of web video and changing the game with each season of the show.  It will be very interesting to see where the show goes next in Season 3.  In the meantime, I’m very happy that I was able to add a little bit of VFX icing to their Season 2 cake.

All images Copyright © 2009 RobotKittenGigglebus Productions, All Rights Reserved.  Used by permission.

New Adventures in Photography

Posted on May 22, 2009 by Doug Luberts

One of the side effects of working on my CS4 skills is delving into Lightroom 2.  From getting a grip on Photoshop CS4, I started getting into Lightroom, which lead to picking up a scanner to work on my old negs and slides, which lead to a complete renewal of my interest into still photography, and the digital darkroom. Kind of strange for an Editor/VFX guy to admit, but my interests in still work waned years ago, after my initial 20-years or so of photography had lead to other avenues of interest … film, theater and video, directing, designing, editing, compositing, and all that jazz. But no longer.

I’ve been out shooting with my D70, and just ordered a Nikon D90 body to quell my raging megapixel envy (although I liked it when you could own a camera for 25 years, like my old Nikon FM, and still keep taking kick-ass photos without a biennial upgrade for new tech), and am going to start doing more work on a regular, if not daily, basis.

My results so far have been posted to flicker, and can be seen in the viewer below.  I’ll keep adding to the collection.
I’ve had a funny relationship with photoshop over the last 10 years, or so.  I’ve never really used it for photography.  It’s mainly been a tool for creating graphics, and elements for motion composites or editing projects.  Most of the work I’ve “Photoshopped” (I hate using Photoshop as a verb, no matter what Adobe says) has been done with Apple Shake.  Yeah, it’s kind of overkill for compositing still images, like the one of ICM’s George Ruiz (see below) that I did for his Twitter avatar last Christmas. It’s just that I’ve been really comfortable with the tools Shake has to offer, especially the color correction set, which is the most important part of doing any convincing composite. This has been standing in the way of my broader artistic education and, more importantly, a deeper understanding of what Photoshop can do for me.

georgeruiz_santahat

ICM Agent George Ruiz asked for someone on Twitter to "Santa Hat him" last Christmas. Using Shake I was able to do it in about 20 minutes ... Overkill? Yeah, but there is someting to be said with the comfort factor of using a tool you know well.

Well, that’s changing, as I upgrade my toolset … I’m working with Nuke more on the compositing side, as well as After Effects for Webisode-type work.  Getting out there with my camera and using Photoshop CS4 and Lightroom to “develop” the work, will keep my skills growing in that area as well.  I’m looking forward to also sharing a lot of work that I’ve done over the years that have been in my treasure boxes waiting to be seen.

Original photo of George

Original photo of George

I’m really intrigued by HDR (High Dynamic Range) images … Taking a bracketed set of exposures, each capturing the correct exposure for a part of the image, and then combining them together into one photograph with the entire dynamic range of the scene correctly captured.  What took Ansel Adams a lifetime of work to figure out in traditional photography, is becoming fairly easy in the digital darkroom.  The above photo is a WIP that I’m working on with “Poor Man’s HDR”, a technique where you put different exposures of an image into Photoshop as layers (Lightroom does that automagically) and then use layer masks and paint techniques to develop the composite image. The results can be quite stunning.  In this case, I’m using 3 different exposures for the foreground, the interior of the palace, and the sky and trees in the background.  A bit more paint work and this will be done.  The use of paint tools and brushes brings something painterly to photography that I rather enjoy.

I’ve played around a bit with Photoshop’s HDR assemble tool, which will put the exposures together for you … I’ve read some criticisms of the HDR tool, but I’m also not totally clear on how best to use it, so the layered technique is providing better results for me right now.

Palace of Fine Arts - Final version

In the final shot I wound up dumping the paint work for a more procedural technique using Photoshop Layer blending options. The paint work was taking forever, and not looking as uniform, or real, as I’ve hoped. There’s still some subtle paint work in blending the foreground and background architecture, but this worked out to be easier and better looking.

Time to start coming up with a new web show, tentative title: “I don’t suck at Photoshop nearly as much as I used to.” :p

Geek Humor for Compositors and VFX types

Posted on April 15, 2009 by Doug Luberts

Here’s some total Comp/Imaging/VFX geek humor that I think are really funny … Well, probably because it touches upon areas of geekery near and dear to my own black hear.  I can’t take credit for these … They’re a series of Tweets from Director/VFX guy Stu Maschwitz, author of “The DV Rebel’s Guide”, the prolost.com website and one of the founders/CTO of The Orphanage. He started rattling these off and they were all just too true, too funny, or, in the case of #11, too personally painful.

In any case I thought I’d pass ‘em along …

  1. Give Toxik a pixel. Feel lonely?

  2. Give Aperture a pixel. Then do basically nothing to it using Aperture’s built-in controls, just fire up one of your $300 Nik plug-ins.

  3. Give Photoshop a pixel. No, no, not Brightness and Contrast! Idiot.

  4. Give Commotion a pixel. On that beige Mac you keep in the back room running OS9 so you can still use version 3.1.

  5. Give Shake a pixel. And put the new Sugar Ray CD in your 6-disk changer while you’re at it.

  6. Give Premiere Pro a pixel. Oops, wait, project’s still loading…

  7. Give Flame a pixel. That will be $2,300 please.

  8. @keylager Beat me to it: Give After Effects a pixel and it will color manage it “correctly,” i.e. matching none of your other apps.

  9. Give Motion a pixel, and as long as you leave it at that you’re real time all the way baby!

  10. Give Avid a pixel, it’ll screw up the 16-235 thing.

  11. Give Final Cut Pro a pixel, it’ll screw up the gamma.

If you don’t get any of these, don’t feel bad.  This is an especially niche type of geek humor that mostly makes sense to nerds who spend their days locked up in offices with the windows darkened, trying to find the perfect pixel, or combination thereof.

Compositing Tools and Other Religious Issues

Posted on April 1, 2009 by Doug Luberts

I’ve been seeing a lot of questions/debate on a couple of the boards and Twitter about which compositing tools are best to use, most effective, help build strong bodies twelve ways, etc.  There is always the question of what tools are the best for a particular type of work, and, for compositors looking to work in the industry, what film and video companies are using and what skillset they are likely to hire for.

The answers are many and diverse, and offer even more questions …

Are you looking to do real-time compositing, or will batch rendering do it for you?

Do you want to work in feature film or in video (this is becoming less relevant as the distinction between the two gets blurred.)

I thought I’d do a roundup of some of the choices available in the comp tools area, with some thoughts about features, price, and which I’d use for a particular set of circumstances.  But here’s the deal: As I mention in the title, people get wildly fanatical about the compositing software of their choice.  Nothing I’m saying here is being put forth as definitive, or authoritative, just my POV, ‘kay?  I’d like it nothing more if other VFX peeps chimed in with their point/counterpoints to get a real dialog going.

Continue reading “Compositing Tools and Other Religious Issues” »

GarageBand and Other Modern Conveniences

Posted on September 7, 2005 by Doug Luberts

Yesterday was a great example of how you can sidetracked, happily, into another direction.

I started messing around with GarageBand ’08 … Something I guess I had been dismissing as a toy for a number of years.  Now, I’m thinkin’, not so much.

I’ve got a Kork XDR5 that, although about 10 years old, is a pretty powerful box, as well as a Fatar and Oxygen8 keyboard.  The Fatar and the Korg have been sitting in my office (along with my Fender Strat), unplayed, for years now as I just never seem to have the time to sit down and really learn the piano.  While I  was a percussionist for years, music theory is not my thing, and I don’t have any really heavy performance skills.  So I was surprised when I was able to sit down and really start laying out some tracks that sounded pretty good.

The next think I know it’s three in the afternoon and I’m heading for the Apple Store to pick up a couple of Jam Packs and a Blue Snowball USB mic.  Fast forward a couple of hours and I’ve a multi-track score ready for mix-down and then fine tuning in Soundtrack Pro … Not to mention I can quickly pull out little bits and pieces for quick re-arrangement of the pieces.

I like GarageBand … a lot.  It may very well be a toy, but that’s only in the sense that it’s fun to play with.  It’s a very sophisticated too.  Who knows, maybe some day I’ll even move up to LogicPro.

I’m using the M-Audio Oxygen8 keyboard to drive this … I’m not really playing any extended passages, so the two-octave USB keyboard works fine for the purpose.  M-Audio makes a GarageBand Controller and a Drum controller that also look pretty cool.

As far as performance goes, I’m running about 10 tracks right now, and will probably have 18-20 by the time I’m finished … My 24″ iMac (2.4 Ghz Intel Core2 Duo) is handling it without any stress.  We’ll have to see what happens when I get it all into SoundTrack Pro for the final mix.

So, I’m sold … GarageBand is definitely a tool worthy of consideration for any filmmaker’s toolkit, especially on a budget.

Fun with Shake on a new short …

Posted on October 5, 2004 by Doug Luberts
Buford - The Saga of a Modern Frontier Town

Buford - The Saga of a Modern Frontier Town

I’m working on a new short called “Buford” that should be out in a couple of weeks.  It could be the next Rick Roll video.  I shot it on my way cross country in 2001 on way to Portland … I think it was in Wyoming. The sign reads “Welcome to Buford, Pop. 2″, and there’s a house and gas station.

The film will be epic.  (As in the Titanic was a disaster of epic proportions. :p)

I’m having more fun with just doing the compositing and color work on this than anything else.  It was shot in DV on a Sony VX1000 … Which wasn’t a bad camera in 2001, but this ain’t 2001.  It was shot on a bright, but cloudy day, so there was a lot of blue sky and puffy clouds.

I decided to go for a bleach-bypass look, based on a recipe that Steve Bowen, one of the great colorists at EFILM, told me about.  I’m doing it in Shake, but it will work in just about any compositing tool (Steve talks about the “adding silver” in a fall 2003 edition of “American Cinematographer.”

Buford - Shot from the original footage

Buford - from the original footage

Continue reading “Fun with Shake on a new short …” »

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